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Goblin and blue birds

I was looking for a new character design to sculpt and found this goblin by Eran Alboher on Instagram. I really love his super clean cartoon style.https://www.artstation.com/eranalboher
As usual I did the sculpting in Zbrush. To set the final pose I wanted to use my rigging knowledge, so I sculpted him in T-pose and then set up a basic rig in Maya.
I started doing some lighting tests with Redshift but wasn't satisfied. As I started to learn Blender, I thought it could be a good practice to set up the final scene, play with the nodes and render in Blender.
I used a particle generator to make the grass.
Blender's render engines both are very powerful.
Eevee is an excellent renderer that allows real time rendering, but as I wanted a higher quality for the final image, I chose Cycles.